C H A L D E A P E D I A


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ADULT THEMES, LANGUAGE, VIOLENCE, SEXUALLY-ORIENTED NUDITY AND DRUG ABUSE OR OTHER ELEMENTS THEREOF.
Akkadia is one of the larger continents of Chaldea. It is an island-continent, like Perrin or Ata-Aimilleuse, and can only be reached from other lands by navigating the Great Sea. Akkadia is also the name of the empire that rules this continent and the people who are citizens of this empire are known as Akkadians. The Akkadian empire is composed of several kingdoms, the most prominent of which is Babil, which dominates the central, wealthiest region of Akkadia. The dominant ethnic group of Akkadia is the Anum people.
Altiflector is a district of dwarven ruins in the city of Augstat, Hesse.
Ardaya is one of the largest kingdoms on the continent of Niessia, dominating the lands to the east of Niesse. A vast desert with lush canyons and fertile basins that the local people have learned to cultivate efficiently. Its capital is the underground city of Raqmu and is inhabited by Ardayan humans. Ardayan camelry are some of the finest warriors of Chaldea and can frequently be found in auxilia units attached to Imperial legions. Ardaya’s principal exports are citrus, bows, spices, and oil.
Augstat is the capital of the Kingdom of Hesse and is the largest and most important port city in Niessia. Enchantments Guard is the imperial seat of power adding to it's prominence.
Brieg-Goor is one of the five great fortresses of Niesse.
Bruun-Goor is one of the five great fortresses of Niesse.
Carpental is a wild, unruly kingdom on the continent of Somarria.
Chaldea is a mythical realm following a flat-world paradigm, given form when the Age of Magic exploded from the Singularity of Creation. Its unique planar characteristics defy physics common to the celestial universe. On the edge of the ethereal and astral planes, Chaldea’s five great continents slowly rotate on an infinite flat spiraling sea (otherwise known as the "Great Sea”). Above Chaldea arches the Dome of Heaven, a menagerie of living constellations that pirouette in a lively cosmic dance.
Cloud Forger Mountains are one of the two dominant mountain chains in Niessia, the other being the Divinity Mountains.
Isle kingdom of Dorsang, enchanted isle of the Tuatha Dé Danann. Home to the Free City of Esh and the bard college, the University of Dorsang.
The imperial governor's seat of power in Hesse and the castrum of the 10th legion.
Capital of Akkadia
A wild, dangerous forest hosting numerous supernatural and fairyland species.
Gloggu-Goor
Gorgbast-Goor is one of the great fortresses of Niesse.
A volatile and rugged terrain properly avoided by all who value their lives.
A kingdom in Niessia. The city of Augstat is the capital of Hesse.
Squashed between the Georgian Forest and Latium—both physically and politically—festers the Hills of Hatred, a range of lumbering hills in southwest Tamica that serve as the home of a significant orc kingdom.
The Kingdom of Marn is a vast, chaotic forest-jungle in Somarria. This quixotic land is rich with diverse otherworldly creatures, insects the size of small elephants, groves of thousand-foot-tall deciduous trees, and dark chasms that plunge to the continent’s core. Marn is devoid of civilization—it has no known cities or towns, not even frontier villages making it one of the great mysteries of Chaldea.
Mollwitz-Goor is one of the five great fortresses of Niesse.
Niesse is the kingdom of orc in Chaldea, ruled by Sureniel, an elder diamond dragon.
Niessia is one of the prominent continents of Chaldea, adjoining the continent of Tamica to the north.
Saratof is a city of two capitals. Most important and most recently, it has become the Imperial Capital of the Kordavan Empire and the World of Chaldea, but for centuries longer, Saratof has been the capital of the kingdom of Roosh. It is arguably the most important city in Chaldea, not just for its political significance but also for its size, economy, military, culture, architecture, trade, and diversity.
Tavja is a rugged mountainous Nordic kingdom in northern Niessia populated predominantly by fierce Norse peoples. Famously known for their winged lions and the warriors who ride them.
The Coastal Highway is a network of roads and trails that more-or-less skirt the coastline of the Empire from Kansk in Vlachia to Augstat in Hesse.
The Great Sea looks like an ocean and in many ways behaves like one. It’s sometimes calm, sometimes stormy, and it brims with aquatic life. At night, the anumian constellations, shine brightly while they dance and frolic across the sky.
The Tongued Fortress is a legendary Dorian landmark, one of just a few Celtic ruins on the emerald isle of Dorsang that date back to the early decades after the Claw Hammer War. Conceived and built by a long-forgotten Formorian cult—when the Tuatha Dé Danann kings reigned supreme over the Dorian Isle—it is modest in size and scope by today’s imperial standards, but what it lacks in volume it makes up for in mystique and allure. Few who know its history do not doubt its legendary status is deserved.