
Dreamer appears in the heavens as a sleeping Ardayan woman with awakened third eye; from her outstretched hands explode streams of iridescent Chakra energy.
Dreamer has no interest in what’s real, only in dreams and nightmares, she invites us to take careful notes of our dream for they can tell us much.
Dreamer can be found hovering above any anumian, as if communing with their dreams, while the anumian seeming unaware of her presence. Dreamer can sometimes be found with Magician or Mentalist, debating the nuances of reality and imagination.
Dreamer will aid mortal companions who carry her fate card in any action that involves activities in altered states or parallel planes. Dreamer is particularly inclined to support these sorts of actions during Dreamer Week, or anytime for those born in this week.
When Dreamer is Called
If Dreamer answers a calling---when her card is drawn from a fate deck during the ritual for summoning aid from anumians---the seeker and the seer will experience minor supernatural manifestations of Dreamer, like the sensation of sleepwalking, a separation from reality, or the memory of a nightmare. Often, the seeker and the seer will fall asleep and remember the rest of the session as a particularly vivid dream, with all the senses heightened.
Anumian Parables

C H A L D E A P E D I A











The Kingdom of Marn is a vast, chaotic forest-jungle in Somarria. This quixotic land is rich with diverse otherworldly creatures, insects the size of small elephants, groves of thousand-foot-tall deciduous trees, and dark chasms that plunge to the continent’s core. Marn is devoid of civilization—it has no known cities or towns, not even frontier villages making it one of the great mysteries of Chaldea.