Yeah, I thought so.
I suspect that, like myself, you routinely scour the Internet searching for maps and background material on characters and locations from your favorite books or TV shows. I’m sure you’ll agree, our favorite works of fiction are appalling light on ancillary details, details readers and viewers crave, such as, where the hell is Hogwarts School of Witchcraft and Wizarding in its directional relationship to London? Where does the Hogwarts Express go? My wife couldn’t give a shit less; she’s just happy finally seeing Ron and Hermione kiss. But I want to know. I know you want to know, too. That’s because we’re geeks.
I’m a big fan of World of Warcraft and have spent an embarrassing amount of time in that ridiculously addictive fantasy world. To prove my utter addiction, at one point I had five active accounts. If an MMO is worth playing, it’s worth playing five accounts at the same time. You know what I’m saying.
The challenge I have with WoW and similar all-immersive games is that the developers don’t provide vitally important information gamers want “in-game.” They force users to leave the relatively protective environment of the game and send them seeking information beyond, out on the vulnerable Internet.
Why do this?