World of Chaldea

Chaldea is a vibrant, gritty fantasy world. Here we will share concept and development art as it comes to life from the painters’ brushes. Backstory information accompanies each piece of art, setting the scenes in the world’s context. Like what you see? Let us know.

Posts Categorized / Art

Production Blog Art Blog

Marn Escape

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Marn elves run for the border and…freedom?

Marn elves run for the border and…freedom?

Official Chaldea Concept Art

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What does being addicted to Marn entail?

Marn elves are known for their wildly exotic tattoos, grafts, and, oddly enough, tropical fruits, which are thought to provide a variety of supernatural abilities, a side-effect of the stimulants, intoxicants, deliriants, psychedelics, and hallucinogens the Marn take.

These powerful “body enhancements” don’t come without a price—a steep price, if the theories are accurate. In pursuit of power and enlightenment, have Marners lost their identity, perhaps their very souls?

And can one physically flee addiction? Some elves believe so.

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LADIES OF CHALDEA

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Chaldea’s Leading Ladies: Back: Alexis Sartain; Sarva; Serakka Cloudforge; Patrizia “Poppy” Gatto; Ariadne Front: Sibyl Serrari; Night Whisper; Priyanka

Chaldea’s Leading Ladies: Back: Alexis Sartain; Sarva; Serakka Cloudforge; Patrizia “Poppy” Gatto; Ariadne Front: Sibyl Serrari; Night Whisper; Priyanka

Official Chaldea Concept Art

Art by Echo Chernik

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I’m tough, I’m ambitious, and I know exactly what I want. If that makes me a bitch, okay.” —Madonna

The Chaldea development team, men and women in a united voice, have always been drawn to strong, intelligent, and beautiful women: drawn to beauty for the obvious reasons, but with greater importance, drawn to strength, and not only strength of the body but of the mind.

History is rich with such women. Rosie the Riveter was an icon of strong American women, Joan of Arc led an army at sixteen, Margaret Thatcher was called the Iron Lady, Katharine Hepburn gave it better than any man, and Sacajawea crossed the frontier with a baby on her back and probably had to deal with the constant affections of discovery explorers—just saying. Read More

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THE BOOK OF WORLDS

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Set surveys his domain via the Book of Worlds

Set surveys his domain via the Book of Worlds

Official Chaldea Concept Art

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Marcosta Kordaava, the emperor of the world and supporter of the demi-god of Set, established the religion of Set as the supreme authority and the only officially sanctioned religion of the empire. All other faiths, spiritual belief systems, and deity worship—down to the smallest devil cult—are strictly forbidden.

The Ma’at Pantheon of Pharaoh Gods is embroiled in a bloody civil war spanning the cosmos and many worlds. What might this conflict mean for Chaldea?

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Iltani, Patesi of Akkadia

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Patesi Iltani rides her royal chariot through the streets of Eriku, the capital of Akkadia

Patesi Iltani rides her royal chariot through the streets of Eriku, the capital of Akkadia

Official Chaldea Concept Art

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The Babylonian island kingdom of Akkadia exerts its executive authority through a matriarchal system of governance. Civil power, political leadership, moral authority, social privilege, and property ownership belong solely to women. This matriarchal theocracy is ruled by a priestess of Ishtar, Patesi Iltani, a Babylonian demi-goddess who is the daughter of Ishtar and consort of Lord Marcosta Kordaava, emperor of Chaldea.

In Akkadia, it’s good to be a woman; to be a man, not so much.

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Three Dragon Hill

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Legatus Reiswitz and Centurion Bongani lead the 10th Legion against the orcs of Niesse

Legatus Reiswitz and Centurion Bongani lead the 10th Legion against the orcs of Niesse

Official Chaldea Concept Art

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The Battle of Three Dragon Hill took place in the Stollhofen badlands as part of the Stollhofen campaign of the Niesse Wars. It is noteworthy as an early engagement of Legatus Reiswitz Gustavus leading the 10th and 16th Legions. Facing a “worst-case scenario,” Gustavus’ forces briefly resisted the combined might of three armies: Gloggu, Molwitz, and Bruun. This major engagement became a stern lesson in how to operate when facing orcs at night.

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THE COUNCIL OF CONSULS

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A Session of the Council of Consuls

A Session of the Council of Consuls

Official Chaldea Concept Art

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Emperor Kordaava is a warrior-dictator who rules Chaldea with the tip of his spear—the Spear of Set. Anyone who resists his rule, whether seriously or jokingly, is dealt with harshly in the form of immediate death. When a god, even a demigod, rules a world, that rule is absolute and unlimited.

While Emperor Kordaava enjoys the freedom and autonomy that comes with totalitarianism, he intellectually understands the strength of a republic. At no point was he about to turn the governing of Chaldea over to elections, but he was always interested in having a unified body govern the daily operations of the empire. So believing—and wisely so—he founded the Senate and the Council of Consuls to govern.

The Senate is comprised of several hundred senators from every corner of the World of Chaldea. In their homelands, a senator might well be a king, queen, patesi, chief, pharaoh, könig, wa-na-ka, Caesar, kugyo, high priestess, or so on. The Senate generally meets once per year, and one of its important functions is to appoint Imperial consuls from among its ranks. Consuls have day-to-day responsibilities in the empire. They must be senators in their own rank but must also live in Saratof and run important departments, such as Commerce, Public Safety, or Law and Justice. It is primarily through this Council of Consuls that Emperor Kordaava is able to administrate his world empire.

The Council of Consuls enjoys a well-rounded, diverse set of personalities and intellects from around the Chaldean empire, and these members happen to include an immortal Elder Dragon.

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Kulbrandr, the Jarl of Tavja, listens to court testimony

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Kulbrandr, the Jarl of Tavja, listens to court testimony

Kulbrandr, the Jarl of Tavja, listens to court testimony

Official Chaldea Concept Art

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Tavja is a kingdom contained almost entirely within the Cloudforger Mountains and populated by a rugged, mountainous, warlike people who worship the Norse gods.

The kingdom is a warrior-class, male-dominated society based heavily on slavery; its hierarchy of social castes rises from those lowly slaves up to affluent aristocrats. There is a 10-to-1 ratio of slaves to natural-born citizens. Nobles—the jarl of Tavja chief among them—own beautiful slaves; in fact, the jarl enjoys a near monopoly on exotic slave girls, whom he keeps posed nude around him as striking works of art. It’s a hard life for the slaves and an indulgent illustrative one for the aristocracy.

The Tavja military is comprised of muscular barbarian warriors, and its highest-ranking officers ride Tavjan Lions, fierce winged predators that hold dominant sway over the skies of Chaldea.

In the history of the world, no army has successfully sacked Tavja due to the combination of unassailable mountain heights and winged lions with air superiority. The jarl, Kulbrandr, only bent a knee to Emperor Kordaava because the emperor was a god, wielding the unstoppable Spear of Set. Kulbrandr rightly knew that Emperor Kordaava could easily waltz into the capital city of Danorum and slice the jarl’s throat at a moment’s notice. Once Kordaava was assassinated, however, that threat was all but gone. Brash as the Norse gods he worshipped, Kulbrandr feared no one at this point, not even the heralded Imperial legions. And thus he promptly lifted his middle finger and broke away from the empire as a whole.

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THE SUMMONING

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Imogen plays a dangerous game

Imogen plays a dangerous game

Official Chaldea Concept Art

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In Chaldea, the practice of summoning underworld powers is a dangerous art form that practitioners use to amass power…or sacrifice their soul in the effort.

Souls are a highly prized commodity across the million-sphere multiverse. Gods and devils alike enjoy the valuable currency, but occasionally, mortals flirt with the sport of souls.

Here, Imogen plays a dangerous soul game.

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Zane Adraelestos enjoys the company of 3 maidens.

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Zane Adraelestos enjoys the company of three maidens.

Zane Adraelestos enjoys the company of three maidens.

Official Chaldea Concept Art

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Born the son of an imperial senator, Zane Adraelestos was raised in a luxurious castle surrounded by servants, his every whim and desire sated. And nothing spoils the young faster and more completely than immortality and endless riches.

Adraelestos spent an untroubled youth on the Island of Dorsang in the Free City of Esh, attending the renowned Bard College. There he studied philosophy, fine arts, history, and music and yet, after twenty-four years, had no diploma to show for his efforts—or lack thereof—except for a long trail of heartbroken maidens.

As unlikely as it might seem, could the Emperor’s death derail Zane Adraelestos’s carefree lifestyle and drive him to grow up?

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The Warning

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The_Warning_(2560x1444)

Priyanka warns Drasil: the orcs are on the move!

Official Chaldea Concept Art

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Following the death of her sister, Priyanka fled the druidical order within the Garnon Forest. She turned her back on all of elven culture and heritage, choosing to live in the human city of Augstat for two human lifetimes as a rogue. After operating a successful thieves’ guild but watching her young lover grow to die of old age, Priyanka eventually faced her past and returned to the forest to live a withdrawn, secluded, lonely life.

This isolation dominated Priyanka’s existence for nearly a century—until the orcs of Niesse attacked. Now she must rouse herself from her solitary life to warn those in the forest she’s grown to love. Her highest priority is to warn Drasil, the only creature in the woods Priyanka cannot easily sneak up on. Why? Because Drasil is the first of the Drasildar—the ultimate guardians of Chaldea. In truth, no one can sneak up on a Drasildar, and thus Drasil is stunned when Priyanka does exactly that.

Amazed by her skill, Drasil allows Priyanka to live long enough for her to explain she is there to rescue him. And he knows she speaks the truth—from her warning, he can sense death coming to the forest.

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