World of Chaldea

Welcome to our world of Chaldea website, where we can share golden nuggets of development goodness with you, our fans. Here, Chaldea’s writers and craftsfolk can lift the veil to allow precious peeks into the development process and the cool brewing of Chaldea. We invite you to explore our ever-growing world, come early and often, and more than anything, enjoy the ride!

Monthly Archives / November 2015

Production Blog Art Blog

The Garnon Forest

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Peter_Adkison_(200x200)I’ve always been enraptured by the notion of an “enchanted forest.” From the earliest moments of creating Chaldea, this was one of the first topics I put my heart into. In particular, what does it mean for a forest to be enchanted? And what would cause it to be that way?

I didn’t want it to be strictly evil or monstrous. Nor did I want it to be entirely peaceful and idyllic. I wanted it to be magical, a place where, yes, there would be magical creatures: noble fey, not-so-noble fey, giant talking spiders, dragons, and critters like lizard men and bugbears. It would have a horrific swamp in there somewhere, which of course meant a river. But I also wanted there to be something about the forest that would attract practitioners of the arcane arts: druids, magicians, high elves, and even priests.

And this forest would be unique within Chaldea. There would be other forests, but one forest would be special; the Garnon Forest was beginning to take form.

I honestly don’t understand the creative process. But somehow I had this idea to link the forest to Yggdrasil, the World Tree from Norse mythology. Like all ideas, this seemed obvious after the fact. If Yggdrasil connects the world of Chaldea to the other worlds, where does that connection happen? I mean, is there a physical place in Chaldea where Yggdrasil actually “connects”? Obviously there wouldn’t have to be—the connection could be more metaphysical, less literal. But it also could be! So, what if The Garnon Forest were the location in Chaldea where the World Tree connects? Read More

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Clan Week

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Aldest Geldzahn explains in a spirited rant to never forget: the dragons are the *true* enemy.

Aldest Geldzahn explains in a spirited rant to never forget: the dragons are the true enemy.

Official Chaldea Concept Art

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At one time, the dwarves of Chaldea ruled the entire world. But a thousand years ago, the dragons came and nearly drove them to extinction. When the dwarves fled underground, the dragons brought humans and orcs from other worlds to finish the job of eradicating the once mighty dwarves.

Those who remain now are a tiny minority, and most keep to themselves beneath the surface of Chaldea. Yet many are fabulously wealthy in their isolation, for they retained the holdings and wealth of those who migrated away. Now the dwarves face a threat of a different sort: a curse of infertility. Not a single dwarven child has been born for forty years.

Despite these hardships—or perhaps because of them—every dwarf in Chaldea returns annually to the home of his or her ancestors for Clan Week. Because it’s important to look one’s best, Clan Week kicks off with a raucous party in the dwarven barbershop, where friends and family reunite and old tales are spun anew.

Aldest, an ornery old dwarf, makes clear his unabashed beliefs about various dwarven heroes and his passionate hatred of dragons, much to the chagrin (or amusement) of his kinfolk.

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Astrological Navigation

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Jaida, captain of the Chalker, uses astrological navigation techniques to sail the Great Sea.

Jaida, captain of the Chalker, uses astrological navigation techniques to sail the Great Sea.

Official Chaldea Concept Art

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In Chaldea, sailing the Great Sea is a treacherous undertaking for any fool who doesn’t understand astrology. The Great Sea is an amorphous metaphysical body of water with no cardinal points, no north and south, no east and west. Leaving the sight of land is akin to blindfolding one’s eyes and stumbling into an endless desert. Navigation equipment such as compasses, sextants, and charts are useless in the Great Sea. Navigators must rely on astrology to guide their path or fortune to bless their fat.

Constellations are friends and guardians to sailors—knowledge of how to speak their language is the only hope to having them point the way, for the stars of Chaldea have much to say to those who can hear them.

Jaida communicates with the Egyptian goddess Isis to grant her ship and crew safe voyage.

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